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KillsToLevel

  Download the Curse Client

Project Updated:
Files Updated: Fri, Nov 16 2007
Category: Quests & Leveling
Tags:

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Project Manager: smariot
Current Version: 1.4 [+Titan Plugin]
Downloads Today: 145
Downloads Total: 87,962
Favorites: 0
Comments: 28
  • About KillsToLevel
  •  
Creates a dragable counter showing the estimated number of kills required to reach the next level, or, if you have Titan Panel, display the estimate there.

Usage:

When the counter isn't locked, you may position it by dragging it with the left mouse button.

Type /k2l to open the configuration window.

  • Display/Hidden If hidden, the counter won't show up.
  • Display/Locked If locked, you'll be unable to drag the counter around.
  • Display/Text The text to display on the counter. '%s' is replaced by the remaining kills.
  • Display/Scale Make the counter bigger or smaller.
  • Display/Speed Make the counter change faster or slower when the displayed number changes.
  • Colour/... Choose the colour for the relevant piece of text.
  • Halflife/... Drag the slider to the left to only consider the most recent kills, or to the right to act as an average over a large period of time.
  • Fallback/... When you haven't killed any monsters, assume the monsters you're going to kill are these levels compared to the average level of your group. Drag the slider to the left for few of these monsters, or to the right for lots of these monsters.
  • Close Close the window. Any changes you haven't applied will be lost.
  • Apply Apply your changes to the counter.

TODO:

  • Verify it works properly in raids.

Known Bugs:

  • Sliders on the configuration window are possessed by demons.

Hacking:

If anyone wants to use this for their own purposes, (make a plugin for FuBar, hint, hint) the useful function for this is:

   KillsToLevelFrame:RegisterCallback(MY_FUNCTION, MY_OBJECT)

'MY_OBJECT' can be nil, in which case 'MY_FUNCTION' will be invoked as a normal function. When the kill count estimate changes, this function will be called with the new value.

Other useful functions are:

  -- Get the average experience expected from monsters.
  -- Includes group bonuses, doesn't include rest bonuses.
  KillsToLevelFrame:AverageExperience()
  -- Get the number of kills needed to reach some amount of
  -- experience, taking the players rest into account.
  -- Returns the number of kills to the next level, by default.
  KillsToLevelFrame:KillsNeeded(XP_PER_KILL, TARGET_EXPERIENCE)
  • Downloads (6)
  •  
File Name Release Type Game Version Downloads Date
Addon Curse.com Beta 2.3.3 0 9/29/2008
  File Name Release Type Game Version Downloads Date  
  KillsToLevel 1.4 [+Titan Plugin] Release 2.3.0 9,171 11/16/2007
  KillsToLevel 1.3 [+Titan Plugin] Release 2.2.2 45 10/4/2007
  KillsToLevel 1.2 [+Titan Plugin] Release 2.2.0 29 9/29/2007
  KillsToLevel 1.1 [+Titan Plugin] Release 2.2.0 32 9/28/2007
  KillsToLevel 1.1 Release 2.2.0 72 9/28/2007
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  • maljinn said 

    Actually if you do as Feyador said, and delete the "perf.lua" file int the "KillsToLevel" file, then it works just fine.

    Reply Permalink