Creates a dragable counter showing the estimated number of kills required to reach the next level, or, if you have Titan Panel, display the estimate there.
Usage:
When the counter isn't locked, you may position it by dragging it with the left mouse button.
Type /k2l to open the configuration window.
- Display/Hidden If hidden, the counter won't show up.
- Display/Locked If locked, you'll be unable to drag the counter around.
- Display/Text The text to display on the counter. '%s' is replaced by the remaining kills.
- Display/Scale Make the counter bigger or smaller.
- Display/Speed Make the counter change faster or slower when the displayed number changes.
- Colour/... Choose the colour for the relevant piece of text.
- Halflife/... Drag the slider to the left to only consider the most recent kills, or to the right to act as an average over a large period of time.
- Fallback/... When you haven't killed any monsters, assume the monsters you're going to kill are these levels compared to the average level of your group. Drag the slider to the left for few of these monsters, or to the right for lots of these monsters.
- Close Close the window. Any changes you haven't applied will be lost.
- Apply Apply your changes to the counter.
TODO:
- Verify it works properly in raids.
Known Bugs:
- Sliders on the configuration window are possessed by demons.
Hacking:
If anyone wants to use this for their own purposes, (make a plugin for FuBar, hint, hint) the useful function for this is:
KillsToLevelFrame:RegisterCallback(MY_FUNCTION, MY_OBJECT)
'MY_OBJECT' can be nil, in which case 'MY_FUNCTION' will be invoked as a normal function. When the kill count estimate changes, this function will be called with the new value.
Other useful functions are:
-- Get the average experience expected from monsters.
-- Includes group bonuses, doesn't include rest bonuses.
KillsToLevelFrame:AverageExperience()
-- Get the number of kills needed to reach some amount of
-- experience, taking the players rest into account.
-- Returns the number of kills to the next level, by default.
KillsToLevelFrame:KillsNeeded(XP_PER_KILL, TARGET_EXPERIENCE)
I only updated the TOC, as far as I know the old version still works properly.
Installation Guide
- Exit "World of Warcraft" completely
- Download the mod you want to install
- Make a folder on your desktop called "My Mods"
- Save the .zip/.rar files to this folder.
- If, when you try to download the file, it automatically "opens" it... you need to RIGHT click on the link and "save as..." or "Save Target As".
- Extract the file - commonly known as 'unzipping'
Do this ONE FILE AT A TIME!
- Windows
- Windows XP has a built in ZIP extractor. Double click on the file to open it, inside should be the file or folders needed. Copy these outside to the "My Mods" folder.
- WinRAR: Right click the file, select "Extract Here"
- WinZip: You MUST make sure the option to "Use Folder Names" is CHECKED or it will just extract the files and not make the proper folders how the Authors designed
- Mac Users
- StuffitExpander: Double click the archive to extract it to a folder in the current directory.
- Verify your WoW Installation Path
That is where you are running WoW from and THAT is where you need to install your mods.
- Move to the Addon folder
- Open your World of Warcraft folder. (default is C:\Program Files\World of Warcraft\)
- Go into the "Interface" folder.
- Go into the "AddOns" folder.
- In a new window, open the "My Mods" folder.
- The "My Mods" folder should have the "Addonname" folder in it.
- Move the "Addonname" folder into the "AddOns" folder
- Start World of Warcraft
- Make sure AddOns are installed
- Log in
- At the Character Select screen, look in lower left corner for the "addons" button.
- If button is there: make sure all the mods you installed are listed and make sure "load out of date addons" is checked.
- If the button is NOT there: means you did not install the addons properly. Look at the above screenshots. Try repeating the steps or getting someone who knows more about computers than you do to help.
Translations
When you download a mod, please be sure that the mod is compatible with your translation of wow. Some mods only work on the US versions, while some only work on some of the various European versions. These variations are called "Localizations".
TOC Numbers (Out of Date Mods)
When Blizzard patches WoW, they change the Interface number. This means that all mods will be "out of date" unless or until the author releases a new version for that interface. Some people go into the .toc files and update the numbers themselves, but this is STRONGLY advised against as it will cause problems locating possible incompatibilities addons. When you log into WoW after a patch, you DO NOT have to delete your interface directory. All you have to do is simply tell WoW to ignore the interface numbers and load all the mods anyway. All you have to do is, while at the "character select" screen, look in the lower left corner and click on the "addons" button. A window will pop up listing all your installed mods.
If you look in the upper left corner of that window there should be a box that says "Load Out of Date AddOns". You want to CHECK this box. Now simply go into WoW normally and all your mods should load. As of the 1.9 patch, you will have to do this after EVERY patch/update that Blizzard posts! If you encounter any problems with a mod after a patch, please be sure to let the author of the mod know so they can fix it.
See also: About "Out Of Date AddOns"
Mac Support
WoW addons are not platformed based. As such, they can be used on either Mac or PC. You can extract both .zip and .rar files on a Mac using StuffitExpander.
Directory Structure
World of Warcraft
|_ Interface
|_AddOns
|_*AddonName*
|_ *AddonName*.toc
|_ *AddonName*.xml
|_ *AddonName*.lua
|_ (possibly others as well)...